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14 Spider-Man Game Concepts Revealed in Leak, Including Spider-Man vs. Marvel Zombies

psychosylum | Zombie Video Games | Wednesday, 18 June 2008

Source: http://www.shacknews.com/

Marvel Zombies



Marketing research firm Intellisponse’s inadvertent leak of multiple internal documents detailed a total of 14 new Spider-Man game concepts from publisher Activision.


Included in the massive list was Spider-Man: Agile Warrior, which is controlled with the Wii Balance Board, Spider-Man: Hero Evolved, set in 2064, Marvel Team Up: Spider-Man Meets the X-Men, and Spider-Man vs. Marvel Zombies.


Agile Warrior is a Wii exclusive, while the latter three are slated for PS3, 360 and Wii.


As Intellisponse helps test market response for products, it is difficult to know which titles are merely proposals and which are in full-blown development.

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Resident Evil 5’s New African Protagonist

psychosylum | Zombie Video Games | Wednesday, 04 June 2008

Source: http://blog.wired.com/



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RE5 Will Have Coop

psychosylum | Zombie Video Games | Sunday, 25 May 2008

Source: http://www.cinemablend.com/

re5When you’re off killing zombies in Africa, you’re gonna have some backup. Resident Evil 5 will feature cooperative player for two players - a first for the survival horror series.

According to ShackNews, the coop gameplay was revealed in a GameShack preview (which has since been pulled). Players will control Chris Redfield, one of the heroes from the first RE, and an unnamed female mercenary as they investigate mysterious events at an unnamed African country (cue the hordes of zombies). The characters will be separated on and off throughout the game so it won’t be constant coop, though. If there’s only one player, his companion will be controlled by A.I.

RE5 will also feature a new cover system so players can duck behind walls and fire around corners. With all this attention being paid to beefing up the combat system, it makes you wonder if they’ll be toning down the puzzle gameplay common in the series. I imagine somewhere in this poor desert nation you’ll stumble upon a secret research facility with doors that only unlock if you carefully rearrange paintings, though - it just wouldn’t be Resident Evil without that crap. The solo portions of the game will be more puzzle-heavy, maybe; I somehow don’t imagine they’re adding coop to enable synchronized statue-pushing.

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Left 4 Dead Hands-On Impressions

psychosylum | Zombie Video Games | Wednesday, 14 May 2008

Source: http://kotaku.com/

Left 4 Dead



Valve was on hand at last night’s EA festivities to give attendees a chance to check out zombie survival shooter Left 4 Dead. In the game you play as one of four characters co-oping through a city ravaged with a plague of zombies, trying to shoot, melee and run your way from safe room to safe room.

The game starts off with your and three other players on a roof top behind a locked door. A nearby table is stocked with a selection of weapons, ammo and health packs. In the map we played, the first room had molotov cocktails, submachine guns, pistols and shotguns. Each player can equip a health pack, molotov cocktail, handgun and primary weapon: I went with the submachine gun.



Staying true to the zombie formula, your ammo is very limited, so survival isn’t as much about clearing a room as getting through it.



After stocking up we unlocked the door, made our way down a set of stairs and were immediately attacked by a dozen or so zombies. The zombies in the game are a nice mix of the ambling Dawn of the Dead variety and the liquid fast 28 Days Later breed. The dead tend to stand around, mill in corners or, at times, crouch in pockets of shadow. Initially when they spot you they seem slow, turning to track you, but most of them got fast once they lock on and either run at you or, on occasion, actually leap across a room at you.



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Is Capcom’s Resident Evil 5 Trailer Racist?

psychosylum | Zombie Video Games | Thursday, 17 April 2008

Source: http://blogs.pcworld.com/

When I first read about Newsweek’s N’Gai Croal reacting critically to what he calls “imagery that dovetails with classic racist imagery” in Capcom’s Resident Evil 5 trailer, I wasn’t sure what to think. When I saw the trailer for the first time myself last summer, I admit that part of me was a little shocked — and I’ll use that word, because it’s personally accurate — by at least some of the imagery. I take full responsibility for my reaction, of course. It’s not necessarily the one you had, or should have had. And while I think Croal has some very salient points, I do take issue with his inability to at least acknowledge his own prejudices in the interview. When you make blanket statements like “clearly no one black worked on this game” to drive your point, you sound less like a journalist and more like a reactionary, and that’s not where this dialogue, which is extremely important, should be occurring.
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Dawn of the Dead Rising spat intensifies

psychosylum | Zombie Video Games | Friday, 15 February 2008

Source: http://www.eurogamer.net/

Dead Rising

Capcom is seeking a declaration from US courts to prove Dead Rising did not copy Dawn of the Dead films in any way.


The publisher claims the game and the films have “vastly different storylines” and share “only the very general, unprotectible [sic] idea of zombies in a shopping mall”.


Capcom was contacted by self-proclaimed owner of the film rights The MKR Group in 2006, and was accused of infringing on copyrights covering both George A. Romero’s Dawn of the Dead from 1979 and remake Dawn of the Dead from 2004.


According to the Capcom document the two had talked sporadically for the intervening years, until earlier this month MKR said it would file a trademark infringement suit unless Capcom, Microsft and Best Buy reached agreeable terms in the next three weeks.
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‘English of the Dead’ Coming

psychosylum | Zombie Video Games | Sunday, 10 February 2008

Source: http://www.g4tv.com/

typing of the deadRemember Typing of the Dead? The House of the Dead-inspired typing tutor that ate Mavis Beacons’ lunch (and brains) because it had zombies? Typing of the Dead is why I can type over 24 words per minute, but only if I’m about to be eaten by a marauding corpse. Anyway, if you take that concept and apply it to teaching language, you get English of the Dead, a no-doubt Japanese only DS game featured in the latest issue of Eastern gaming bible Famitsu.

In the game, you slaughter zombies by translating Japanese into English. As the undead hordes approach, panels with Japanese text appear over them.You write the English with the stylus, and the zombies die, shouting out the English phrase you just entered.

I am praying–seriously, I’m on my knees right now before my altar to Baphomet–that the franchise expands into other languages. I can’t wait to brush up on my high school French by killing ghouls, if only for the fun of watching them scream “Je m’appelle Etienne!” before they expire.

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Nintendo covers zombies, monsters

psychosylum | Zombie Video Games | Tuesday, 22 January 2008

Source: http://www.australianit.news.com.au/

Resident EvilNow, with the Wii Zapper gun accessory and Capcom’s Resident Evil: The Umbrella Chronicles, Nintendo is moving to add its unique gaming flavour to that time-honoured genre, the shoot ‘em up.

If you didn’t guess it from the name, the Wii Zapper is a hard-cased shell that houses the wiimote and nunchuck and turns them into a gun that can be used to point and shoot at the screen.

It can be held with one hand or two, depending on whether the nunchuck is locked into the attachment or held as normal.

Holding the Zapper in one hand is the more comfortable option, as it is quite small, unwieldy and awkward to handle.

Luckily, this is how it’s used in Resident Evil: The Umbrella Chronicles, and used well, as the nunchuck is your knife, and you find yourself wildly waving it around when you are swarmed by ravenous birds or covered with diseased leeches.

Because all the movement and progression is controlled by the game itself, all you have to worry about is aiming and shooting, which is good because the process of reloading and selecting can be a bit awkward and takes some getting used to.

The process of aiming is not as straightforward as just pointing the gun at the screen and firing. There is a bit of a technique to it, because you have to concentrate more on where the gun is in relation to the sensor bar, as opposed to the television.
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Mutated Zombies in New Dark Sector Webisode

psychosylum | Zombie Video Games | Wednesday, 05 December 2007

Source: http://news.filefront.com/


Dark Sector Webisode 3 (WM/HD)



There’s a new trailer up for the upcoming Dark Sector that shows another enemy you’ll be fending off: “the infected.” As you might’ve guessed, the infected are pretty much zombies. Big, huge, horribly mutated zombies. See, this is the big difference between real life and video games. Not the hordes the zombies and mutants, but the fact that getting sick makes you more a more powerful killing machines. Get sick in reality, the only thing you’ll be killing is your brain cells from sitting in front of the TV.

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Sega Confirms Wii House Of The Dead

psychosylum | Zombie Video Games | Saturday, 17 November 2007

Source: http://blog.wired.com/

House of the DeadFrom rumor to fact in just one day: Sega confirmed that The House Of The Dead 2 & 3 Return is indeed inbound for Wii in Spring 2008.

And the timing’s pretty good, too, considering that the Wii Zapper has just been released. I wonder what versions of the game they’ll port? The arcade originals? Or will they take the Dreamcast version of 2 and the Xbox version of 3 (pictured) and move them to the Wii?

The latter seems like the easiest thing to do, considering all the experience Sega has taking Dreamcast games to the GameCube hardware…

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